3D sculpting meets real-time AI.

Shape your ideas with creative control — sculpt volumetric SDF shapes and export game-ready meshes. AI augments your work, never replaces it.

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No credit card required.

Why Unbound Loop?

An incredibly easy way to make 3D models for games and 3D printing for professionals and enthusiasts alike.

Shape-Based Sculpting

Build with simple volumetric shapes (SDF). No mesh topology to worry about. Just place, combine, and sculpt.

Real-Time AI Preview

See your creation come to life with real-time AI augmentation. Control how much the AI influences your output.

Creative Control

Way beyond prompting. Adjust AI influence and shape strength independently. Creative control is yours.

Games & 3D Printing

Export models ready for game engines and 3D printers. From concept to asset in minutes, not hours.

Pricing

Real-time AI streaming is measured in credits. Pick the plan that fits your workflow.

Free

Get started now!

$0 / mo
  • 60 credits / month2
  • 500 MB cloud storage
  • SDF sculpting tools
  • Mesh Export Tools
  • Nanobanana 2 Editing 🍌
  • Try Tripo
Start Free

Basic

For regular creators

$9.99 / month3
  • 150 credits / month2
  • 1GB cloud storage
  • SDF sculpting tools
  • Mesh Export Tools
  • Nanobanana 2 Editing 🍌
  • Pro-grade meshes by Tripo
  • 100% Content Ownership1
Subscribe

Max

For power users and pros

$119.99 / month3
  • 1,950 credits / month2
  • 10GB cloud storage
  • SDF sculpting tools
  • Mesh Export Tools
  • Nanobanana 2 Editing 🍌
  • Pro-grade meshes by Tripo
  • 100% Content Ownership1
Subscribe

1 Free Tier outputs require attribution under CC BY 4.0 and help training our models; Paid Tiers grant you private, full commercial ownership of your designs with zero attribution required.

2 Need more credits? Credit top-ups are available in the billing panel on any paid plan.

3 Cancel anytime.

Frequently asked questions

What SDF sculpting is, what you can export, and what it costs.

SDF (signed distance field) sculpting builds a model out of volumetric shapes — spheres, boxes, curves — that you combine, subtract and blend. There is no mesh topology to manage, so you can keep changing the form as long as you like. Unbound Loop converts the result to a clean mesh only when you export.

No. Because you work with simple shapes rather than vertices and edge loops, most people make a recognisable model in their first session. If you already sculpt in Blender or ZBrush, the shape-based workflow will feel like fast blockout with a live render attached.

Text-to-3D tools take a prompt and hand you back a finished model you cannot really steer. In Unbound Loop you build the form yourself and the AI refines it in real time, at up to 40 frames per second. You control how strongly the AI influences the result, so the design stays yours.

Unbound Loop exports GLB — binary glTF — which imports directly into Unity, Unreal, Godot, Blender and every other tool that speaks the glTF standard.

Yes. Everything runs in a modern desktop browser with WebGPU support — nothing to install, and no dedicated GPU required locally, because the AI generation runs on our servers.

On any paid plan, yes: you own your outputs outright, with full commercial rights and no attribution required, and your work is never used to train our models. Free tier outputs are released under CC BY 4.0, which permits commercial use with attribution to Unbound Loop.

Credits meter the AI work: real-time generation streaming, image editing and high-quality mesh generation. Every account gets 60 free credits a month, and paid plans start at 150 credits a month. Paid plans can buy top-ups at any time from the billing panel.